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Basic Python

Python is a great choice for a first programming language. We'll teach the basics and then test out the new skills in practice

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What the course is about
This course will teach your child, from scratch, the basics of syntax in Python and Turtle, and how to use their knowledge to develop games
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What kids will learn

During this practical course on Python, students will learn

Coding on Python
Logic and algorithm thinking
PyGame at a basic level
Game design principles
Discipline, teamwork, presentation
Project assignment: at the end of the course, kids develop their own projects from start to finish
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Lesson Plan

Module 1


Introduction to the interface and Python basic principles. Drawing with Turtle and learning variables

1. Introduction to the interface and Python basic principles. Drawing with Turtle and learning variables.

2. Learning math and operators in Python.

3. Learning the input function and Python data types.

4. Practical assignment. Continuing to practice.

students have been introduced to Python and learned how to input data and transform types of variables. Now they can independently work on creative assignments.

Module 2


Learning to test conditions. Operators if, else, elif

1. Learning to test conditions. Operators if, else, elif.

2. Learning the key words: and, or, not.

3. Learning the while loop. Randomized and timed modules.

4. Making the first game.

Achievements: students make a Rock-Paper-Scissors game by themselves.

Module 3


Introduction to loops. Loop 'for'

1. Introduction to loops. Loop 'for'.

2. Loops. Testing the conditions in loops.

3. Learning nested loops. Loop variables.

4. Making a graphical game with the turtle module.

Achievements: students use loops,multiple variables, and multilevel code separated by blocks to make the game Turtle Run.

Module 4

Data collection

Working with lists. First data collection

1. Working with lists. First data collection.

2. Studying lists and data tables.

3.Working with dictionaries.

4.Practical assignment: Battleship.

Achievements: students make the game Battleship.

Module 5

OOP Basics

Learning functions, commentaries

1. Learning functions, commentaries.

2. Continue studying functions with game examples.

3. Making the game Hangman.

4. Intermediary test and filling gaps.

Achievements: kids learn how to use functions and arguments. They’ve been introduced to local and global variables. Using thought-out logic, they make the game Hangman.

Module 6


Learning the basics of Pygame

1. Learning the basics of Pygame.

2. Making the games Keyboard and Snake.

3. Learning mouse events and complex games.

4. Creating a complete game.

Achievements: students will have put graphical UIs, game loops, figures, colors and coordinates in practice. Using datasets, conditions, and coordination systems, they’ll have finished their first big project in PyCharm.

Module 7

Advanced PyGame

Making up an idea and a concept for a game. Making a block diagram and a flowchart for the game

1. Analyzing the game Memo.

2. Analyzing the game Tetris.

3. Creating an idea and concept for a game. Making a block diagram and flowchart for the game.

4. Designing the game, developing the data structure.

Achievements: students have delved into game development and learned more complex algorithms. They have built the design and interface for their game along with story, mechanics, and animated elements.


Personal project

Preparations. Picking the right template and figuring out the logic of the game step-by-step

1. Preparations. Picking the right template and figuring out the logic of the game step-by-step.

2. Game development. Step 1. Initial functions, game initialization.

3. Game development. Step 2. Developing the game’s core loop.

4. Presenting the game to the group and the parents.

students have picked templates and methods to make their own game, built different elements and combined them, presented their games to parents and other students for evaluation. Well done!


Projects by our students

We believe it's most effective to learn by doing. We don't have boring lectures, and in our lessons kids make real games and applications.

13 years old
Flappy bird

Flappy Bird — my first gaming project on PyGame! Press space and jump!

10 years old
Infinite road

This is my infinitely entertaining game! I really wanted to make something distracting and fun, and that's how I came up with the idea for this project.

student photo
10 years old
Car of my dreams
Digital Intro

This is the car of my dreams. I tried really hard to add some of the most important details.

student photo
12 years old
Geometry Dash on PyGame

This is my interpretation of Geometry Dash. I used Python to make it, and the game is so fun. My friends like it too.

Want to see more projects on our educational platform?
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Chat Bot
Teacher at the state project Campus-2019 and Campus-2020; Creator of an application for making chat-bots and AI for kids
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Computer Science
Organizer and head judge of the international robotics competition Roboskills
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Computer Science
Published in the Advances In Science and Technology XXVIII collection

Requirements for new students

Before starting the first lesson, kids need to have the following skills:

Ability to operate a mouse
Ability to read and write
Have a basic knowledge of English
Have basic computer experience, even just a little
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How our lessons work

Review the subject of the previous lesson and take a look at the homework.
Delve into the new subject and join groups, under teachers' supervision, to solve the first assignment(s).
Students individually solve more advanced assignments, and at the end, they usually try fun, gamified tasks.
At the end of class, the teacher and the group summarize the lesson, repeat everything they've learned, and prepare for the next topic.
lessons in a course
minutes per lesson
students per group

Sign up
for a trial lesson

In the free lesson, your child will learn the terms of Python, how they are applied, and will independently write their first working application.

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