Fantastic Worlds Design

Get creative: create your own amazing fantasy worlds
3D modelling
PC User
32 classes

About this course

This course is for children, who want to create cartoons, draw on the laptop and design they own digital worlds in 3D to use in game design and animation design. We will help acquire all the necessary skills for growth in a creative environment, working in special programs for creating illustrations, animations and 3D-models Our course isn’t just a simple illustration, animation, and 3D skills complex. This is a special creative way: from idea to implementation!

    • Apply the design basics in projects
    • Work in professional design software
    • Basic knowledge of cartoon animation
    • 3D models creation

Project example

Course results
Author's character and location created using knowledge of basic design and digital drawing
Course results
A stylish comic with an interesting storyline, using the student's own characters, backgrounds, and other illustrations
Course results
Ability to develop concept art: the visual concept of a character, of the world in general and apply it to illustrations
Course results
A full-length 2D cartoon based on a comic book story, using your design, and using the professional animation rules
Course results
Own 3D visualizations of people, animals, and locations in a special Tinkercad programme created using the principles of 3D modelling
Course results
Elaborated animation of the final 3D project, created in a special 3D animation software
More projects in HUB

Jude Neary, 16, studies worlds design

Course curriculum

Module 1. Draw a character for a cartoon/game and animate it

Lesson 1: Getting immersed into the fantastic worlds and the character creation process!

Lesson 2: How to draw a character figure in

Lesson 3: How to draw faces and emotions in

Lesson 4: Finish drawing the character and animate it

In the module result, students create author's character with basic animation

Module 2. First steps into animation

Lesson 5: Team 2D animation

Lesson 6: Vector 2D animation. Trajectory based animation

Lesson 7: Storyboarding of a character

Lesson 8: Single-frame animation of a character

Students create animated video with own character

Module 3. Location for a future cartoon/game

Lesson 9: Workshop: explore fantastic worlds and locations!

Lesson 10: Experiment: finish your location

Lesson 11:  Create your own location for your character

Lesson 12: Character animation in the location

Students draw a location for a future cartoon or game

Module 4. Developing a comic book

Lesson 13: Introduction to the Krita software. Making up a story

Lesson 14: Rules for creating a composition: starting work on a page

Lesson 15: Completing the work on the page

Lesson 16: Final refinement: creating a comic book cover

Stylish comic book with an interesting storyline, using students’ illustrations

Module 5. Working on a cartoon based on a comic book

Lesson 17: Storyboarding the key frames of the cartoon

Lesson 18: Finalizing work on the cartoon scenes

Lesson 19: Gluing together cartoon frames

Lesson 20: Adding effects, sounds to the finished cartoon

Lesson 21: Workshop lesson: Learning to promote our cartoons!

A complete 2D cartoon based on the comic book storyline, using own characters, backgrounds, and design

Module 6. Modelling the environment for a cartoon or a game

Lesson 22: Introduction to the 3D modelling

Lesson 23: Getting acquainted with basic shapes

Lesson 24: Modelling the character

The students used Tinkercad to create 3D renditions of their characters. They also created 3D assets for their future locations

Мodule 7. Animating 3D scenes

Lesson 25: Working on the landscape

Lesson 25: Uploading the location

Lesson 26: Setting up audio and video effects

Lesson 27: Moving the objects across the location

The students embellished their complete projects with great-looking animations, all created in a dedicated 3D-animation application

Мodule 8. Project module

Lesson 28: Hackathon: coming up with ideas and planning out our projects!

Lesson 29: Sprint development, part 1

Lesson 30: Sprint development, part 2

Lesson 31: Presenting the graduation projects

The students planned out their dream projects and built them upon their original ideas. The final project can be a comic book, a cartoon, or a 3D animation

How’s a regular lesson on the Kodland platform?

First Meeting
The student connects to the platform according to the instructions given, gets acquainted with the teacher and the classmates
Hands-on approach
At each lesson, the student learns a new topic, consolidates his knowledge in practice, and then does his homework
Project creation
Mid-course, the student decides on the topic of his or her own project and begins to working on it
Project presentation
The student publishes his or her project online and presents it at the course graduation