Fantastic Worlds Design

Get creative: create your own amazing fantasy worlds
Animation
Design
Illustration
3D modelling
AGE
10-12
REQUIRES
PC User
LEVEL
Beginner
DURATION
32 classes
Try this course

About this course

This course is for children, who want to create cartoons, draw on the laptop and design they own digital worlds in 3D to use in game design and animation design. We will help acquire all the necessary skills for growth in a creative environment, working in special programs for creating illustrations, animations and 3D-models Our course isn’t just a simple illustration, animation, and 3D skills complex. This is a special creative way: from idea to implementation!

TOPICS COVERED
  • Apply the design basics in projects
  • Work in professional design software
  • Basic knowledge of cartoon animation
  • 3D models creation

Project example

1 / 5
Course results
Author's character and location created using knowledge of basic design and digital drawing
Course results
A stylish comic with an interesting storyline, using the student's own characters, backgrounds, and other illustrations
Course results
Ability to develop concept art: the visual concept of a character, of the world in general and apply it to illustrations
Course results
A full-length 2D cartoon based on a comic book story, using your design, and using the professional animation rules
Course results
Own 3D visualizations of people, animals, and locations in a special Tinkercad programme created using the principles of 3D modelling
Course results
Elaborated animation of the final 3D project, created in a special 3D animation software
More projects in HUB

Jude Neary, 16, studies worlds design

Course curriculum

Module 1. Draw a character for a cartoon/game and animate it

Lesson 1: Getting immersed into the fantastic worlds and the character creation process!

Lesson 2: How to draw a character figure in Aggie.io

Lesson 3: How to draw faces and emotions in Aggie.io

Lesson 4: Finish drawing the character and animate it

In the module result, students create author's character with basic animation

Module 2. First steps into animation

Lesson 5: Animation of the finished character

Lesson 6: Team animation in the Gartic Phone

Lesson 7: Character storyboard

Lesson 8: Frame animation of a character

Students create animated video with own character

Module 3. Location for a future cartoon/game

Lesson 9: Workshop: explore fantastic worlds and locations!

Lesson 10: Experiment: finish your location

Lesson 11:  Create your own location for your character

Lesson 12: Character animation in the location

Students draw a location for a future cartoon or game

Module 4. Developing a comic book

Lesson 13: Introduction to the Krita software. Making up a story

Lesson 14: Rules for creating a composition: starting work on a page

Lesson 15: Completing the work on the page

Lesson 16: Final refinement: creating a comic book cover

Stylish comic book with an interesting storyline, using students’ illustrations

Module 5. Working on a cartoon based on a comic book

Lesson 17: Storyboarding the key frames of the cartoon

Lesson 18: Finalizing work on the cartoon scenes

Lesson 19: Gluing together cartoon frames

Lesson 20: Adding effects, sounds to the finished cartoon

A complete 2D cartoon based on the comic book storyline, using own characters, backgrounds, and design

Module 6. Modelling the environment for a cartoon or game

Lesson 21: Introduction to the 3D modelling

Lesson 22: Basic forms. Creating the building of the future

Lesson 23: Introduction to the Scribble tool and creating models from sketches

Lesson 24: Modelling the transport of the future

Students’ own 3D location, created in a special Tinkercad programme

Module 7. Modelling characters for a cartoon or game

Lesson 25: Modelling the Chibi-version of a superhero

Lesson 26: Modelling a city guard

Lesson 27: Learning to model animals in 3D

Lesson 28: Creating a favourite character figure

3D author's superhero, character, and animals for use in future games and cartoons

Module 8. 3D scene animation

Lesson 29: The landscape of the city of the future

Lesson 30: Unloading the location

Lesson 31: Setting the sound and movement of objects in the location

Lesson 32: Projects presentation

Elaborated animation of the final 3D project, created in special software for animating 3D objects

How’s a regular lesson on the Kodland platform?

First Meeting
The student connects to the platform according to the instructions given, gets acquainted with the teacher and the classmates
Hands-on approach
At each lesson, the student learns a new topic, consolidates his knowledge in practice, and then does his homework
Project creation
Mid-course, the student decides on the topic of his or her own project and begins to working on it
Project presentation
The student publishes his or her project online and presents it at the course graduation